Explore the Colony / Pax Autocratica

Colony & Production Basics

A system map for people, inputs, transport, production, and storage that helps you find the broken handoff without inventing a layout.

Independent fan-made guideUpdated August 12, 2026System map

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The colony loop

People perform work, work creates or moves inputs, production turns inputs into useful outputs, and storage or an expedition gives the output a destination. When something looks stuck, inspect the first handoff that stops making sense.

01 / SOURCEPeople

Who is assigned to the task?

02 / FLOWInputs

What material is moving, and where?

03 / USEOutput

What does the colony or expedition need next?

01 / RELATIONSHIP

Think in handoffs, not isolated buildings

The Steam Store groups mining, gathering, hauling, research, and manufacturing inside the colony loop, then connects that work to expeditions and soldiers. That is enough to build a useful map: every task has a person, an input, a destination, and a reason to continue.

Fast check

When an item is missing, ask “who makes it?”, “who moves it?”, and “who receives it?” in that order.

02 / OBJECT CARDS

Use the object that matches your question

PEOPLEWorkers and assignments

Start with who is doing the task. A missing output may be an assignment question before it is a production question.

INPUTSResources

Follow the material from gathering, mining, or another activity to the next visible destination.

TRANSPORTThe handoff

Ask how an item moves between a source building, a transport role, production, and storage.

PRODUCTIONModes and queues

Read the selected mode and its material requirement before changing the entire chain.

STORAGEWarehouse

Treat storage as a destination in the chain, not as proof that every earlier step worked.

These cards are navigation aids, not a complete database. Exact recipes, staffing ratios, adjacency bonuses, and a universal layout are not established by the sources used here.

03 / PRODUCTION

What the dated production note gives you

A July 21 Demo Update describes a research queue and three crafting modes: Order makes a requested quantity, Stock keeps an item above a threshold, and Auto continues until materials run short. The same announcement says those modes unlock after building the Warehouse.

ORDERMake a quantity

Use when the task calls for a defined amount.

STOCKKeep a threshold

Use when the colony needs an item kept above a level.

AUTOContinue while supplied

Use when the chain can keep feeding the production request.

This is a relationship you can use to read the interface, not a promise that every current label or behavior is unchanged. Check the current build when a dated note and the screen disagree.

04 / TRACE

When production appears stuck

  1. Source: is the input activity producing anything visible?
  2. Assignment: is the relevant person or role assigned?
  3. Transport: is the item waiting for a move or destination?
  4. Production: is the queue asking for a missing material?
  5. Storage: is the Warehouse the destination you are expecting?

The official update describes Resource Transport Station soldiers collecting materials produced by other resource buildings and, after an upgrade, hauling items directly to the Warehouse. Use that note to inspect the handoff; do not turn it into a guaranteed fix for every storage problem.

Still unclear?

If the current interface does not show the step you expected, keep the question open instead of filling it with a hidden rule.

05 / NEXT STEP

Move from the colony to the field

Sources & further reading